To quote the web Apple Support guide ( Use Launchpad to view and open apps on Mac – Apple Support (UK) ): “If you’re using a game controller that supports it, you can access and navigate the Games folder using your controller.“ If you are in a game that expects to use this physical key, the behaviour is unexpected and jarring. I would expect a System Settings > Game Controllers toggle switch to enable/disable this action. As it stands, pressing that key whilst in-game will switch apps to Launchpad taking you out of the game. When using a game controller, that physical key may be expected to be used by the game. There does not appear to be a method to disable the system mapping of a controller physical key with the action to open Launchpad showing the Game collection. New/different behaviour with game controller physical key mappings. Please describe the issue and what steps we can take to reproduce it: Which settings are you seeing issues with? Provide a way to disable default button map for game controllers Please provide a descriptive title for your feedback: Here are the responses I used for each of the feedback form fields… ![]() The Companion software can be used to control many other devices, including AV controllers, Sound desks, projectors, Spotify, Twitch, etc.Everyone reading this thread, it would help greatly if you could spend five minutes to report this issue using the Apple Feedback Assistant… Tie multiple actions to single physical button press, including delays (e.g. Create controller presets, load one by pressing a single button. Automatic detection of API, no configuration/file copying needed. Emulates XInput, DirectInput (any version) and WinMM APIs. ![]() Full control of Sequential Lists and Timeline (not shown on video)ħ. Gamepad Phoenix Supports XInput, DirectInput and Wii controllers allows to create a unified button and axis mapping for up to 4 controllers. more about activating your PS4 console as your primary console in the PS4 Users Guide. Full BPM system that has advanced tap support, and sends Beats to controller, unless in Audio BPM mode, at which point tapping sends an individual Beat command.Ħ. Connect your Windows PC and your controller with a USB cable. Timed fade on button press, and button level indication (based on configurable background color for fader). you can prevent accidental toggling off!)ģ. Supports Toggle (default - equivalent to the controller) or also Press/Release - which is great for solo page buttons (i.e. ![]() ![]() Fully synchronise button Name/Color/Icons(Type) based on position on page in Controller. Speaking of which, a word about compatibility. If you find any issues, or would like to request more features, raise issues on GitHub.ġ. You can pair your DualShock controller with a Mac via Bluetooth. This means that you can use many of the joysticks and gamepads that haven't had their drivers updated for Mac OS X It should be possible to simultaneously use up to 5 HID devices with GamePad Companion. It talks to The Lighting Controller over TCP (same as Live Mobile) using a custom module I built ( ).Ĭurrently, you will need to build from source as Companion 2.0 is in alpha, instructions can be found at their site ( ). GamePad Companion allows you to use HID compatible devices (gamepads, joysticks, etc.) with Mac OS X. This uses the Open Source Bitfocus Companion ( ), which runs on Windows/Mac/Linux and also has a headless web interface (so can run a Rasberry Pi!) This is a fantastic way to give your lights a physical button desk (with pagination support). You can see a demo of The Lighting Controller controlled from an Elegato Streamdeck XL at.
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